Special session – Gaming

Focus and objectives of the special session:

Gaming has become a multi-billion dollar industry all over the world and significant amounts of money, time and effort are being invested in developing distinguished and high quality gaming experiences. The quality of game experience is dependent on many factors which may lie outside of the control of the game publisher (e.g., Internet connection, user equipment characteristics, user’s previous game experience etc.). While factors that contribute to the players’ QoE are known, still the influence of specific factors and the influence of their interaction is not well understood, quantified and modelled. It is the aim of this Special Session to bring together researchers and practitioners who work on Gaming QoE, and to provide a unique podium for discussion and scientific advances in the area of QoE for digital games.


Special Session Organizers:

– Justus Beyer, Quality and Usability Lab, TU-Berlin, (justus.beyer /at/ qu.tu-berlin.de)

– Oliver Hohlfeld, RWTH Aachen University, Germany, (oliver.hohlfeld /at/ comsys.rwth-aachen.de)

– Mirko Sužnjević, Faculty of Electrical Engineering and Computing, University of Zagreb, (mirko.suznjevic /at/ fer.hr)


Submissions are solicited on all aspects of Quality of Experience for digital games including (but not limited to):

– Computer gaming set-ups and their relationship to Gaming QoE

– Quality factors influencing Gaming QoE

– Features of Gaming QoE

– Evaluation methods for Gaming QoE, including the measurement of emotions and flow

– Analyses of the impact of quality factors on gaming QoE

– Prediction models for Gaming QoE


Note: Papers submitted to the special session will undergo the same reviewing process by anonymous and independent reviewers as regular papers.